@startuml
sprite $healing [48x48/16] {
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!define MATERIAL_HEALING(_alias) ENTITY(rectangle,black,healing,_alias,MATERIAL HEALING)
!define MATERIAL_HEALING(_alias, _label) ENTITY(rectangle,black,healing,_label, _alias,MATERIAL HEALING)
!define MATERIAL_HEALING(_alias, _label, _shape) ENTITY(_shape,black,healing,_label, _alias,MATERIAL HEALING)
!define MATERIAL_HEALING(_alias, _label, _shape, _color) ENTITY(_shape,_color,healing,_label, _alias,MATERIAL HEALING)
skinparam folderBackgroundColor<<MATERIAL HEALING>> White
@enduml